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The afikoman hiding in plain sight: On Freedom and Roleplaying in Re-enacting Judaism’s Archetypal Hero’s Journey

How good are you playing this amazing, venerable role-playing game called Judaism? Playing your whole life? Grand. So is it fun? Is it worthwhile? Would you recommend it to your friends? No. All right… so why not? Oh. Yeah. Oh… true. Ok, yeah, those are all good reasons. But what if I told you there was a way to play it better. Not everyone will catch on at first, but it should satisfy the most conservative players AND the most innovative. The geeks will love it and it will lower the bar for entry to even the most simple of players. Ok, it does sound too good to be true. But hey, what’s the point of playing the game if you’re not willing to suspend the physics of the familiar and try on a new set of rules. Embrace the illusion. Try on a new reality. Help create a new one, together. I just want players to use their imagination, feel appreciated instead of alienated, and just improve the game for everyone. So what is it? I’ll tell you. . . .


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